Starcraft 2 editor the active local may not be
Now you’re ready to publish!ģ) You need to download the client for each region. Once it’s open, save the map as a regular map file. Save your changes to this file, and now open the ComponentList file using the Sc2 editor. You need to make a duplicate entry of GameText for each locale. Next find the file ComponentList, right click and open it using notepad (NOT the Sc2 editor). Here’s a list of each locale and an image of what your folders will look when you’re done. This will copy your game strings and text into the other languages. You now must copy your enUS.SC2Data folder for each locale, and rename each folder to match each local. Once you save your map, you can browse to its folder location and you’ll see folders like Base.SC2Data, Images, and your local folder enUS.SC2Data. To do this, start by opening your map in the editor, and save it a new location as “StarCraft II Component Folders” (there is an option from the pull down list to save it as this instead of the standard “StarCraft II Map Files”). This is done by making duplicate folders for each locale. This is completely unrelated to publishing it’s just a good idea.Ģ) Localize your map. Anyways, here’s how it’s done.ġ) First, get an authenticator for your account.
![starcraft 2 editor the active local may not be starcraft 2 editor the active local may not be](https://i.stack.imgur.com/8Gjgi.jpg)
This tutorial assumes you’re using local enUS, but it can be adapted to any locale.
![starcraft 2 editor the active local may not be starcraft 2 editor the active local may not be](https://www.petrofilm.com/yahoo_site_admin/assets/images/bangor_B.86121516_std.jpg)
This may become obsolete once SC2 is patched for global access (coming soon). I ran through this process myself and it wasn’t as intuitive as I expected it would be, so I’ve wrote this up to help explain how it’s done.īlizzard has recently been upgrading player accounts for some developers to give them global access to publish maps in all regions of the world.
#STARCRAFT 2 EDITOR THE ACTIVE LOCAL MAY NOT BE HOW TO#
Below is my guide on how to publish your SC2 custom map into all locales and regions.